Arkona

VR / Oculus

Operating systems: Windows. Gammon, Jarvis Bypass and LibOVR references. Windows: Gammon. Jarvis and LibOVR packages still need verification.

Before starting

Close the game, back up its original DLLs, executable and saves, and show file extensions. Match the game's architecture, not just your Windows version: x86 for a 32-bit game, x64 for a 64-bit game. Install one emulator for each API at a time. To undo a change, remove only the files you added and restore your backups.

VR · Gammon

A LibOVRPlatform emulator based on Revive, with game-specific cloud-save settings. The old Echo VR/App ID spoofing instructions describe services that may no longer be available.

  1. Extract Gammon beside the real game executable, preserving its config. If the package documents an alternative xinput DLL name for this game, use that name.
  2. For SteamVR, install the Revive version required by the package for controller support, but do not inject Revive again: Gammon already includes it. Launch the game with the required VR runtime running.
  3. For a game with the supplied cloud-save template, set NumberOfFiles to 0 for the first launch to create empty saves, close the game, then restore the template's value. The author's Arktika.1 template does not require that reset.

VR · Jarvis Bypass

Historical VR bypass from my original file. Its Box link currently leads to a login screen, so the archive and its exact installation procedure are not available for verification here. Use the verified Gammon guide below where compatible.

VR · LibOVR

The original file links a separate LibOVR archive, not the official Oculus SDK. That shared archive could not be inspected, so a file-replacement tutorial is pending its readme rather than assuming it uses Gammon's installation method.